Posted  by  admin

Heads Up Poker Dealing Rules

Heads Up Poker Dealing Rules Average ratng: 9,8/10 5319 votes

On This Page

34: Button in Heads-up. Heads-up, the small blind is the button, is dealt the last card, and acts first pre-flop and last on all other betting rounds. Starting heads-up play, the button may need to be adjusted to ensure no player has the big blind twice in a row. 35: Misdeals and Fouled Decks. When there are only two players the game is called 'Heads Up'. First Dealer To determine who begins the game, a single card is dealt face up to each player; high card will be the first 'Dealer (D)'. (High card is Ace, followed by; K, Q, J, 10 etc.) The Dealer position is indicated by a white plastic chip referred to as the button. Get the Official Rules of Tournament Poker. Sign In / Register. The new limits apply on the next deal. (A deal begins with the first riffle of the shuffle.). In heads-up play with two. When you enter a game, you must make a full buy-in for that particular game. 7 Card Stud Heads Up Poker Strategy Playing any heads up poker game is a huge challenge, and is a completely different animal compared to a regular full table or even short handed play. I personally love playing heads up at AbsolutePoker.com where the population in the 7 Card Stud tables let me really get to know most of the players.

Introduction

Poker Dealing Rules

Heads Up Poker Dealing Rules

Heads Up Hold 'Em is an Ultimate Texas Hold 'Em variant by Galaxy Gaming, based on Texas Hold 'Em. The player may raise his bet one time, and has three opportunities to do so. The earlier he raises, the more he can bet. The main differences between Heads Up Hold 'Em and Ultimate Texas Hold 'Em are in the former the player may raise only 3x his Ante bet before the flop, but the game includes bad beat bonuses for losing with a straight or higher.

Rules

Following are the rules for Heads Up Hold 'Em. For those used to the terminology in Ultimate Texas Hold 'Em, what is called the Blind there called the Odds bet here.

  1. The game is played with a single ordinary 52-card deck.
  2. The player must make an equal bet on both the Ante and Odds.
  3. Two cards are dealt face down to the player and dealer. The player may look at his own cards.
  4. The player can check or make a Play bet equal to three times the Ante.
  5. The dealer turns over three community cards.
  6. If the player previously checked, then he may make a Play bet equal to two times his Ante or check again. If the player already made a Play bet, then he may not bet further.
  7. Two final community cards are turned over.
  8. If the player previously checked twice, then he must either make a Play bet equal to exactly his Ante, or fold, losing both his Ante and Odds bets. If the player already raised he may not bet further.
  9. The player and dealer will both make the best possible hand using any combination of their own two cards and the five community cards.
  10. The dealer will need at least a pair to open.
  11. The following table shows how the Ante, Odds, and Play bets are scored, according to who wins, and whether the dealer opens.

    Scoring Rules

    WinnerDealer OpensAntePlayOdds
    PlayerYesWinWinSee rule 12
    PlayerNoPushWinSee rule 12
    DealerYesLoseLoseSee rule 12
    DealerNoPushLoseLose
    TieYes or NoPushPushPush
  12. Winning Ante and Play bets pay 1 to 1. Winning Odds bets pay according to value of the hand and whether it wins or loses. The following pay table shows what winning Odds bets pay.

    Winning Odds Bet Pay Table

    HandPays
    Royal Flush500
    Straight Flush50
    Quads10
    Full House3
    Flush1.5
    Straight1
    All OtherPush

    Galaxy Gaming, the game owner, has four different pay tables for losing blind bets, as follows.

    Losing Odds Bet Pay Table

    HandPay Table
    1234
    Straight Flush500500500500
    Quads50505025
    Full House1010106
    Flush8655
    Straight5544
    All OtherLossLossLossLoss
  13. In addition, there are two side bets, that pay based on the player's cards only, the Trips Plus and Pocket Bonus. These side bets are explained after the analysis of the base game.

Strategy

The player should make the 3X raise with any pair except deuces. Otherwise, use the following table shows when to make the large 3X raise.

Heads Up Poker Dealing Rules

The strategy for the medium and small raise are the same as in Ultimate Texas Hold 'Em, as follows:

Medium Raise: Make the 2X raise with any of the following:

  • Two pair or better.
  • Hidden pair*, except pocket deuces.
  • Four to a flush including a hidden 10 or better to that flush

Dealing Poker Cards

* Hidden pair = Any pair with at least one card in your hole cards (thus the pair is hidden to the dealer).

Small Raise: Make the 1X raise with any of the following, otherwise fold:

Heads up poker dealing rules card game
  • Hidden pair or better.
  • Less than 21 dealer outs beat you.

For a more powerful small and medium raise strategy, I recommend the James Grossjean strategy card for Ultimate Texas Hold 'Em.

Poker

Analysis

The following table shows all possible outcomes of each hand, what it pays, the probability, and contribution to the return under the losing Odds bet pay table number 1 (the one that goes 500-50-10-8-5). The lower right cell shows a house edge of 2.36%.

Return TableExpand

PlayerRaiseDealer
Qualifies
WinnerPaysCombinationsProbabilityReturn
Fold-25,498,078,560,9200.197674-0.395349
Less than pair1NoDealer-260,518,663,4240.002176-0.004352
Straight flush1YesDealer49820,279,1000.0000010.000363
Four of a kind1YesDealer481,726,735,9800.0000620.002980
Full house1YesDealer810,082,720,2200.0003630.002900
Flush1YesDealer649,072,032,2160.0017640.010586
Straight1YesDealer347,952,010,7200.0017240.005172
Less than straight1YesDealer-33,006,630,550,1640.108098-0.324295
Anything1Y/NPush0455,081,939,8240.0163620.000000
Royal flush1NoPlayer5016,914,8800.0000000.000125
Straight flush1NoPlayer51279,004,3200.0000100.000512
Four of a kind1NoPlayer11-0.0000000.000000
Full house1NoPlayer4-0.0000000.000000
Flush1NoPlayer2.543,096,215,6000.0015490.003874
Straight1NoPlayer2145,034,240,5800.0052140.010429
Less than straight1NoPlayer1816,981,676,8240.0293730.029373
Royal flush1YesPlayer50246,580,7600.0000020.000841
Straight flush1YesPlayer522,023,968,5880.0000730.003784
Four of a kind1YesPlayer12964,337,3280.0000350.000416
Full house1YesPlayer546,108,374,1920.0016580.008289
Flush1YesPlayer3.5202,016,746,2360.0072630.025421
Straight1YesPlayer3421,268,280,0800.0151460.045438
Less than straight1YesPlayer21,600,861,520,2040.0575560.115113
Less than pair2NoDealer-311,023,268,7840.000396-0.001189
Straight flush2YesDealer49716,724,4600.0000010.000299
Four of a kind2YesDealer47311,575,4600.0000110.000527
Full house2YesDealer718,705,932,5800.0006730.004708
Flush2YesDealer527,615,003,6640.0009930.004964
Straight2YesDealer221,031,977,4400.0007560.001512
Less than straight2YesDealer-41,979,644,169,3840.071175-0.284699
Anything2Y/NPush0214,144,135,7200.0076990.000000
Royal flush2NoPlayer50211,938,6800.0000000.000215
Straight flush2NoPlayer52397,598,4000.0000140.000743
Four of a kind2NoPlayer12-0.0000000.000000
Full house2NoPlayer5-0.0000000.000000
Flush2NoPlayer3.545,718,738,9200.0016440.005753
Straight2NoPlayer353,068,201,3800.0019080.005724
Less than straight2NoPlayer21,207,385,216,7120.0434100.086819
Royal flush2YesPlayer503147,692,8800.0000050.002671
Straight flush2YesPlayer533,016,851,6120.0001080.005749
Four of a kind2YesPlayer1320,440,911,3120.0007350.009554
Full house2YesPlayer6320,575,227,4080.0115260.069155
Flush2YesPlayer4.5183,447,763,4040.0065960.029680
Straight2YesPlayer4158,035,798,3600.0056820.022728
Less than straight2YesDealer32,415,318,761,2800.0868390.260516
Less than pair3NoDealer-466,873,993,6000.002404-0.009617
Straight flush3YesDealer49614,499,4000.0000010.000259
Four of a kind3YesDealer46316,891,1200.0000110.000524
Full house3YesDealer613,387,474,0800.0004810.002888
Flush3YesDealer420,484,007,0800.0007360.002946
Straight3YesDealer122,371,396,7200.0008040.000804
Less than straight3YesDealer-53,136,124,565,4000.112754-0.563771
Anything3Y/NPush0223,641,379,5200.0080410.000000
Royal flush3NoPlayer50386,472,3600.0000030.001564
Straight flush3NoPlayer53180,911,8800.0000070.000345
Four of a kind3NoPlayer13-0.0000000.000000
Full house3NoPlayer6-0.0000000.000000
Flush3NoPlayer4.541,791,833,3600.0015030.006762
Straight3NoPlayer464,386,219,8400.0023150.009260
Less than straight3NoPlayer31,317,173,128,5600.0473570.142070
Royal flush3YesPlayer504556,552,4400.0000200.010085
Straight flush3YesPlayer541,444,036,6400.0000520.002804
Four of a kind3YesPlayer1421,003,399,3600.0007550.010572
Full house3YesPlayer7261,421,403,0400.0093990.065793
Flush3YesPlayer5.5199,160,655,3600.0071600.039383
Straight3YesPlayer5195,058,020,4800.0070130.035065
Less than straight3YesPlayer43,140,424,343,7600.1129090.451635
Total27,813,810,024,0001.000000-0.023584

As shown in the lower right cell, the house edge is 2.36%. This is the expected loss to the Ante wager only. For example, if the player bets $5 on both the Ante and Odds, then his expected loss would be $5 × 0.023584 = 11.79¢.

The average final wager per hand is 3.67 units. That makes the element of risk 2.36%/3.67 = 0.64%. This means for every dollar you wager in the game, on anything, other than the side bets, you can expect to lose 0.64¢.

By comparison, the element of risk in Ultimate Texas Hold 'Em is 0.53%.

The standard deviation, relative to to the Ante bet, is 4.56.

The next table shows the house edge and element of risk under all four losing Odds bet pay tables according to the pay table for a losing Odds bet.

House Edge Summary

HandLosing Odds Bet Pay Table
1234
Straight Flush500500500500
Quads50505025
Full House1010106
Flush8655
Straight5544
All OtherLossLossLossLoss
House edge2.36%3.06%3.73%4.55%
Element of Risk0.64%0.83%1.02%1.24%


This is full table cloth.

Trips Plus

The Trips Plus bet will pay according to the poker value of the player's hand regardless of the value of the dealer's hand. Following is an analysis of the most common pay table.

Trips Plus Return Table

HandPaysCombinationsProbabilityReturn
Royal flush1004,3240.0000320.003232
Straight flush4037,2600.0002790.011140
Four of a kind30224,8480.0016810.050420
Full house83,473,1840.0259610.207688
Flush74,047,6440.0302550.211785
Straight46,180,0200.0461940.184775
Three of a kind36,461,6200.0482990.144896
All other-1113,355,6600.847300-0.847300
Total133,784,5601.000000-0.033363

The next table shows four known pay tables for the Trips Plus.

Trips Plus Pay Tables

HandPay Table
1234
Royal flush100100100100
Straight flush40404040
Four of a kind30303030
Full house9887
Flush7676
Straight4545
Three of a kind3333
All other-1-1-1-1
Total-0.74%-1.74%-3.34%-4.34%

Pocket Bonus

The Pocket Bonus bet will pay according to the value of the player's two hole cards. The follow tables show what each two cards pays, the probability, and contribution to the total return for each known pay table for the Pocket Bonus.

Pocket Bonus — Pay Table 1

HandPaysCombinationsProbabilityReturn
Pair of aces3060.0045250.135747
Ace & face suited20120.0090500.180995
Ace & face unsuited10360.0271490.271493
Pair 2s - Ks5720.0542990.271493
Loser-11,2000.904977-0.904977
Total1,3261.000000-0.045249

Pocket Bonus — Pay Table 2

HandPaysCombinationsProbabilityReturn
Pair of aces2560.0045250.113122
Ace & face suited20120.0090500.180995
Ace & face unsuited10360.0271490.271493
Pair 2s - Ks5720.0542990.271493
Loser-11,2000.904977-0.904977
Total1,3261.000000-0.067873

Pocket Bonus — Pay Table 3

HandPaysCombinationsProbabilityReturn
Pair of aces3060.0045250.135747
Ace & face suited20120.0090500.180995
Ace & face unsuited10360.0271490.271493
Pair 2s - Ks4720.0542990.217195
Loser-11,2000.904977-0.904977
Total1,3261.000000-0.099548

Acknowledgments

I would like to thank Charles Mousseau and Stephen How for their assistance, which confirmed my analysis. Thanks to Charles also for his advice on the medium and small raise strategy.

Internal Links

Poker Dealing Courses

Detailed calculations on some starting hands.

Extneral Links

Play Heads Up Hold 'Em at the Galaxy Gaming web site. One click and you're playing.


HeadsWritten by:Michael Shackleford
  • Whenever possible, all rules are the same as those that apply to live games.
  • Initial seating is determined by random draw or assignment. (For a one-table satellite event, cards to determine seating may be left faceup so the earlier entrants can pick their seat, since the button is assigned randomly.)
  • A change of seat is not allowed after play starts, except as assigned by the director.
  • The appropriate starting amount of chips will be placed on the table for each paid entrant at the beginning of the event, whether the person is present or not. Absent players will be dealt in, and all chips necessary for antes and blinds will be put into the pot.
  • If a paid entrant is absent at the start of an event, at some point an effort will be made to locate and contact the player. If the player requests the chips be left in place until arrival, the request will be honored. If the player is unable to be contacted, the chips may be removed from play at the discretion of the director anytime after a new betting level has begun or a half-hour has elapsed, whichever occurs first.
  • A starting stack of chips can be placed in a seat to accommodate late entrants (so all antes and blinds have been appropriately paid). An unsold seat will have such a stack removed at a time left to the discretion of the director.
  • Limits and blinds are raised at regularly scheduled intervals.
  • If there is a signal designating the end of a betting level, the new limits apply on the next deal. (A deal begins with the first riffle of the shuffle.)
  • The lowest denomination of chip in play is removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly. The method for removal of odd chips is to deal one card to a player for each odd chip possessed. Cards are dealt clockwise starting with the No. 1 seat, with each player receiving all cards before any cards are dealt to the next player. The player with the highest card by suit gets enough odd chips to exchange for one new chip, the second-highest card gets to exchange for the next chip, and so forth, until all the lower-denomination chips are exchanged. If an odd number of lower-denomination chips are left after this process, the player with the highest card remaining receives a new chip if he has half or more of the quantity of lower-denomination chips needed, otherwise nothing.
  • An absent player is always dealt a hand, and is put up for blinds, antes, and the forced bet if low.
  • A player must be present at the table to stop the action by calling 'time.'
  • A player must be at his seat when the first card is dealt on the initial deal or he will have a dead hand. “At your seat” means within reach of your chair. This rule is not intended to condone players being out of their seats while involved in a hand.
  • As players are eliminated, tables are broken in a pre-set order, with players from the broken tables assigned to empty seats at other tables.
  • The number of players at each table is kept reasonably balanced by the transfer of a player as needed. With more than six tables, table size is kept within two players. With six tables or fewer, table size is kept within one player.
  • In all events, there is a redraw for seating when the field is reduced to three tables, two tables, and one table. (Redrawing at three tables is not mandatory in small tournaments with only four or five starting tables.)
  • A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones (A rebuy is permitted if allowable by the rules of that event). If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.
  • If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money remains. A player who posts a short blind and wins does not need to make up the blind.
  • All players must leave their seats immediately after being eliminated from an event.
  • Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. A player may not show any cards during a deal (unless the event has only two remaining players). If a player deliberately shows a card, that hand may be ruled dead and the player penalized.
  • Inappropriate behavior like throwing cards that go off the table may be punished with a penalty such as being dealt out for a length of time. A severe infraction such as abusive or disruptive behavior may be punished by eviction from the tournament.
  • The deck is not changed on request. Decks change when the dealers change, unless there is a damaged card.
  • In all tournament games using a dealer button, the starting position of the button is determined by dealing for the high card.
  • The dealer button remains in position until the appropriate blinds are taken. Players must post all blinds every round. Because of this, the button may stay in front of the same player for two consecutive hands.
  • New players are dealt in immediately unless they sit down in the small blind or button position. In these two cases, they must wait until the button passes.
  • In heads-up play with two blinds, the small blind is on the button.
  • At stud, if a downcard on the initial hand is dealt face up, a misdeal is called.
  • If a player announces the intent to rebuy before cards are dealt, that player is playing behind and is obligated to make the rebuy.
  • All hands are turned face up whenever a player is all in and betting action is complete.
  • If two (or more) players go broke during the same hand, the player starting the hand with the larger amount of money finishes in the higher tournament place for point and cash awards.
  • Management is not required to rule on any private deals, side bets, or redistribution of the prize pool among finalists.
  • Private agreements by remaining players in an event regarding distribution of the prize pool are not condoned. (However, if such an agreement is made, the director has the option of ensuring that it is carried out by paying those amounts.) Any private agreement that excludes one or more active competitors is improper by definition.
  • A tournament event is expected to be played until completion. A private agreement that removes all prize money from being at stake in the competition is unethical.
  • Management retains the right to cancel any event, or alter it in a manner fair to the players.
The rules above are from 'Robert Rules of Poker' which is authored by Robert Ciaffone, better known in the poker world as Bob Ciaffone, a leading authority on cardroom rules.